Inspired by The Good Evil-weeknotes I will try to post some short status-updates every week (or maybe just every two or four weeks, depending of new relevant content in that time). It is just a handy tool, to get the work better out there and connect to the community. I just figured out, that there are always lots of more Nodepond-activity, than reflected here on this blog. So, here we go!
Alexander Speckmann and me were invited as artists at the project “m2020 Köln-Mülheim, Stadtgestaltung von unten” (Facebook-Event) from the 5. – 13. October 2013. Five artists were invited, to modify the public space in Köln-Mülheim for one week with art-installations. We decided to make an interactive game, controllable by Kinect and/or MIDI-controller. The game-screen was the bridge at the “Mülheimer Brücke”, resulting in an “interactive urban screen”. More info here.
Then I had a really good VJing-session at the Kolbhalle at 2. October 2013. Here is a short live video:
Together with Jake Rathburn we made two really good video-recording sessions, where I provides the visuals. Here is a link to the first session, the results of the second session are in preparation and are about to released soon.
Feel free to join the public software-development boards of the software-tools I am currently working on: Public boards of Nodepond.
I made some posts in the CoGe and Resolume-forum, relating to Quartz Composer issues. The CoGe-question was about mapping MIDI-data or keystrokes to a Flash-patch, loaded into CoGe. And yes, it is possible. The Resolume-question was dealing with problems with the iterator-patch and input-values as well. I learned, that it’s always a good practice, to use Input Splitters in Quartz Composers to map values – especially if you want to use the patches in CoGe or Resolume!