This is a little parser, that converts tilemap-data from the Pyxel-Pixeleditor (http://pyxeledit.com) to fuccboiGDX (a still work-in-progress game engine, build upon Love2d).
This could be useful for anyone, so I share! Here is the stuff:
https://gist.github.com/nodepond/0798669598eb2a968e53
Usage:
- Run this script in the same folder, where you have exported the ’tilemap.json’ from Pyxel
- The tilemap is named ‘Layer 0’
- The collisionmap is named ‘Layer Collide’
It generates lua-code ready to c&p paste. There is an more accurate usage example in the ruby-file itself.
2 Comments January 7, 2015
[…] UPDATE: Mogamett was renamed and developed further to “fuccboiGDX”. I released an updated version of this parser. […]
Posted on January 7th, 2015 at 23:38[…] Pyxel Tilemap to fuccboiGDX parser Update The “Mogamett”-framework for Love2d was updated and re-released under a new name. It is now called “fuccboiGDX“. I made some minor updates to the Pyxel parser for generating tilemap-code. […]
Posted on February 17th, 2015 at 00:44