November kicked in slowly, getting prepared for a real “nerd winter” – days are getting darker, nights longer. Happy hacking!

At the 16. November I was invited to make a two-hour VJset at Gewölbe in Köln. It was a nice evening with a 3 videobeamer-setup at the club-location. Here is a small take from the live-set.

Lately I was testing and thinking about the Sentinel projection-mapping tool again. The focus of direction goes into open-sourceing the project by the end of the year (if I meet the time-schedule). I want make Sentinel a best-practice calibration tool for projection-mapping, exporting a self-developed “projection-mapping-information-format”. But more on this later. I also decided to integrate the Sentinel stuff with PureData and Gem. Use PureData, it is just a plain great tool!

At Dingfabrik I started to play with PureData / Gem and multiple screens. Having many screens and panel can be much fun, but more on this later…

And this week I started a new tumblr, featuring lomo-shots taken with my Alcatel Fire One FirefoxOS mobile phone. Check it out at NodepondLOMO.

nodepond-lomo nodepond-lomo2

0 Comments November 24, 2013

Alexander Speckmann and I were invited to make an public art installation. The topic was about changing public places for one week. five art-groups were invited to participate. We made an interactive game, where we used video-beamers and Kinect/MIDI-Controller input, project a game onto the Mülheimer bridge.

1 Comment November 3, 2013

Inspired by The Good Evil-weeknotes I will try to post some short status-updates every week (or maybe just every two or four weeks, depending of new relevant content in that time). It is just a handy tool, to get the work better out there and connect to the community. I just figured out, that there are always lots of more Nodepond-activity, than reflected here on this blog. So, here we go!

Alexander Speckmann and me were invited as artists at the project “m2020 Köln-Mülheim, Stadtgestaltung von unten” (Facebook-Event) from the 5. – 13. October 2013. Five artists were invited, to modify the public space in Köln-Mülheim for one week with art-installations. We decided to make an interactive game, controllable by Kinect and/or MIDI-controller. The game-screen was the bridge at the “Mülheimer Brücke”, resulting in an “interactive urban screen”. More info here.

Then I had a really good VJing-session at the Kolbhalle at 2. October 2013. Here is a short live video:

Visuals went well on wednesday. Good music and good people. T... on Twitpic

Together with Jake Rathburn we made two really good video-recording sessions, where I provides the visuals. Here is a link to the first session, the results of the second session are in preparation and are about to released soon.

Feel free to join the public software-development boards of the software-tools I am currently working on: Public boards of Nodepond.

I made some posts in the CoGe and Resolume-forum, relating to Quartz Composer issues. The CoGe-question was about mapping MIDI-data or keystrokes to a Flash-patch, loaded into CoGe. And yes, it is possible. The Resolume-question was dealing with problems with the iterator-patch and input-values as well. I learned, that it’s always a good practice, to use Input Splitters in Quartz Composers to map values – especially if you want to use the patches in CoGe or Resolume!

0 Comments November 3, 2013